image


Update 8/20/17: 3DR Holdings won their case against Just 3D Print.  The decision has what I would consider to be the only actual written consideration of this matter by a court (thus far…).  That court found that there was no defamation because 1) 3DR’s post was not defamatory, and 2) even if they were defamatory, Just 3D Print failed to prove that 3DR’s actions were in any way related to any harm experienced by Just 3D Print.  The court did not need to determine if any copyright infringement actually occurred in the underlying dispute in order to reach this conclusion.  

Surprisingly enough, this is the third post in what I suppose now qualifies as the saga of Just 3D Print downloading hundreds of model files from Thingiverse and selling the prints on eBay (previous posts here and here). 

This post is occasioned by a recent defamation case brought by Just 3D Print against Stratasys in relation to Stratasys’ reporting on the saga. The purpose of this post is to explain what happened in that and related cases, as well as to review the new tweaks in the underlying copyright claims.  All of the disclaimers and facts from the earlier posts apply, especially that this is not legal advice of any kind and that I am not an expert in Pennsylvania civil procedure or defamation law.  This is just my take on a situation that I believe has an impact on how we think about the combination of 3D printing, copyright, and Creative Commons licensing.

A Short Bit of Background

The original post lays out the history so far, but let me give a quick summary of how we got here.

As you may recall, this incident began when Thingiverse user loubie raised concerns about the behavior of a company called Just 3D Print.  Loubie accused Just 3D Print of pulling around 2,000 models and associated images from Thingiverse to sell in an eBay store.  Just 3D Print was allegedly doing this without permission of the designers and, in at least some cases, in violation of the terms of various CC licenses on the models.  Just 3D Print responded with a litany of excuses and justifications (listed and discussed here) essentially claiming that its behavior did not violate US copyright law.  Various designers contacted eBay to accuse Just 3D Print of infringement and the shop was eventually removed.

That would have been the end of it, except Just 3D Print then sued three publications that covered the drama for defamation.

Just 3D Print lost one case, one case is pending (edit 8/20/17: see update above), and won one case against Stratasys.  Stratasys is a 3D printer company not a publication, but the suit was related to articles published on the Stratasys blog.

After the Stratasys win, Just 3D Print reached out to a number of outlets that had covered the original incident (“outlets” being broadly defined as it includes this blog) asking for a disclaimer on the original articles noting that the court had found that Just 3D Print had not infringed any copyrights.

This struck me as strange because, assuming the public facts available were generally correct, it appeared that Just 3D Print probably did infringe on copyrights. It also seemed strange that the parties involved would have litigated an entire copyright infringement lawsuit.

Intrigued, I decided to investigate further.  At the end of my investigations I have  come to two conclusions.  First, that Just 3D Print’s view of how copyright applies to 3D printing files and objects (and just operates generally) continues to be incorrect. Second, that it is unreasonable to claim that the court in the Stratasys case came to any conclusions regarding copyright infringement or, for that matter, defamation.

The Defamation Suits

Before we get to the suits, the Digital Media Law Project has a nice background on defamation law and on Pennsylvania defamation law specifically (the cases were brought in Pennsylvania courts).  When thinking about defamation cases, it is important to look at the actual words used by the speaker and to remember that, generally speaking, the substantial truth of those statements is a defense against those claims.  It is also worth remembering that stating opinions (as opposed to facts) is generally protected by the First Amendment, making it much less likely that they will be considered defamatory (more here).

In its complaints (against Techcrunch, Stratasys, and 3DR), Just 3D Print claimed that the articles resulted in a torrent of hate mail, wasted  hours responding to press, and a harm to Just 3D Print’s reputation (note that if these were the result of legitimate, fact-based criticism, it is highly unlikely that these harms could form the basis for a defamation claim.  In other words, it is only a problem if those harms flow from defamatory conduct).

Perhaps most impressively, Just 3D Print claimed that the defamatory articles by TechCrunch and Stratasys caused it to shut down a product line projected to generate $2,000,000 a month in gross profits within one or two years.  In its claim against 3DR Holdings (publisher of the trade publications 3Dprint.com and 3Dprintingindustry.com), this claim is restated as projected revenue of $100,000,000.00.

The claim against 3DR has not been resolved yet (edit 87/20/17: it was resolved in 3DR’s favor - see update above), so I’m going to put that aside.  If you are curious, I’ve posted some relevant documents here.

Techcrunch defeated the claim Just 3D Print brought against it.  The decision gives two reasons. First, that the statements made by Techcrunch were opinions that did not qualify as defamation.  Second, that there was a statute of limitations issue.  

The Techcrunch result is what I would have expected.  The media outlets were reporting on a public controversy involving Just 3D Print.  In most contexts, that kind of reporting would not qualify as defamation. The courts did not have to spend anytime on the facts of the underlying copyright infringement claims to reach their conclusion. The nature of the reporting itself meant that the inquiry could stop there.

The Stratasys Case

All of which made the Stratasys case so confusing.  Stratasys lost the case, but the final disposition does not include any sort of explanation of why the court found against Stratasys.  It just found for Just 3D Print.

Intriguingly, the time stamp at the top of the document suggests that the hearing started at 10:55 am and ended at 11:14 am.  Presumably a conclusion that Stratasys defamed Just 3D Print would require the court to examine the underlying copyright infringement claims and the intent of Stratasys in publishing the piece.  After all, Just 3D Print was representing this decision as a vindication against accusations of copyright infringement.  How could a court get through all of that in 19 minutes?  I’m two and a half blog posts in and I haven’t managed to get everything straight.

Fortunately, transcripts of the oral augments are available from the court.*  As is so often the case, the transcripts answer some questions and raise others.

The argument was short, so I encourage you to take a moment to read them yourself (I mean, you’ve already at least skimmed this much of an article about all of this stuff).  I think it is fair to say that they are not a model of judicial clarity or efficiency.  

The entire discussion appears to focus on two questions.  First, the relationship between the person who wrote the article posted on the Stratasys website and Stratasys itself.  Second, the necessity of Stratasys, as opposed to simply a lawyer representing Stratasys, to be present in the courtroom.

Good eye if you noticed that neither of these questions directly relate to the underlying allegation of copyright infringement or the defamatory nature of the articles about those allegations.  

Unfortunately, the court does not really even address either of these preliminary questions.  Instead, apparently frustrated by the discussion of those questions up to that point, 19 minutes in the court summarily cuts off the proceedings and enters a judgment for Just 3D Print.  No real consideration of who published the article. No real consideration of who needs to be in the courtroom.  Absolutely no consideration of infringement or defamation.

The attorney for Stratasys responds to all of this by saying “This is unbelievable” and I’m inclined to agree.  The most charitable reading may be that the court found for Just 3D Print on the procedural grounds that Stratasys failed to appear.  It does not seem reasonable to represent that the court came to a reasoned conclusion on either the defamation claims or the underlying infringement claims.

I’ve asked Stratasys if they plan to appeal this decision and will update this post if I get any additional information.  

Was There Even Infringement?

As I mentioned earlier, this post exists because Just 3D Print reached out to claim that the court had found that Stratasys had defamed them and that the court had found them innocent of copyright infringement.  For the reasons I just explained, this strikes me as at least an over reading of the decision, if not an outright mischaracterization.

More concerning to me was that, when asked for clarification, Just 3D Print continued to argue that no infringement could have occurred.  Many of the reasons they put forward were identical to the ones that surfaced during the original conflict.  I’m not in a position to know if this continued reliance on incorrect readings of copyright law is intentional or merely indicative of a lack of understanding.  In the interest of brevity (ha!), I’ll just refer to the earlier post on this issue that explains why I believe these claims are incorrect, specifically claim #3 that uploading a model to Thingiverse under a Creative Commons license somehow abandons the creator’s copyright, and claim #8 that copyright registration is required for copyright protection to exist and that infringement cannot happen absent that registration.

Just to clarify, uploading a model to Thingiverse under a Creative Commons license does not abandon your copyright interest in that model.  And you do not need to register your copyright in order to get copyright protection.  In fact, your unregistered copyright can be infringed upon.


Was There Ever an Accusation of Infringement?

There is one final argument that Just 3D Print made in the course of our discussion: that Just 3D Print had never been accused of copyright infringement, and that no copyright infringement has ever been proven.

At least parts of this claim are demonstrably false.  The Thingiverse posting that kicked this entire saga off alleged facts that would constitute infringement.  The comments on that post contains other explicit accusations of infringement.  

Furthermore, the exhibits provided to me by Just 3D Print contain over 300 allegations of infringement that were filed against the Just 3D Print eBay shop. eBay’s ”VERO” process is DMCA complaint which means that, in accordance with US copyright law, it requires allegations of infringement to be backed up by a statement under penalty of perjury that the claims are accurate.  The claims sworn to include “I have a good faith belief that the use of the material in the manner complained of above is not authorized by the Intellectual Property Owner, its agent, or the law.”  In other words, there are over 300 instances of Just 3D Print being accused of infringement.  These accusations complied with US copyright law and required the accusers to stand by their accusations under penalty of perjury.

eBay’s VERO/DMCA process allows an eBay shop owner who is accused of infringement to submit a counternotice and have the targeted listing reinstated. However, Just 3D Print did not contest a single accusation of infringement and instead allowed the listings to be removed.  It is important to point out that the failure to respond to a DMCA takedown notice does not meant that the original accusation was correct. There are many structural reasons that make it hard or intimidating to respond to a DMCA notice even if it is incorrect.  

When pressed on this failure to respond – a failure that ultimately resulted in the shutting of the eBay shop and apparently contributed to the loss of millions of dollars of revenue – Just 3D Print replied that the eBay “contact us” phone number simply connected them with a “random person that says they will pass on the info.”  Regardless, the eBay VERO/DMCA page provides explicit instructions on how to challenge an accusation of infringement with a link to the form (no phone call required):

image


With tens of millions of dollars allegedly on the line, it is unclear why Just 3D Print failed to challenge a single accusation of infringement via the form provided by eBay.  This is all the more confusing because Just 3D Print does not appear to have a general aversion to engaging with legal processes.

Just 3D Print’s second response to the accusations is that it does not consider any of the accusations to be valid because there is no evidence that the individuals reporting infringement had registered their copyright prior to making the accusation.  As noted above, this is not a requirement for copyright infringement.  Furthermore, if this was Just 3D Print’s position, it could have been communicated to eBay and its accusers via the eBay process.

None of this constitutes a judicially arrived-at decision that Just 3D Print infringed on any copyrights.  But, at a minimum, it certainly constitutes allegations of infringement in my book.

Why Does This Matter?

Is this post anything more than responding to someone being wrong on the internet?  

I hope so.  As I’ve noted in the earlier posts regarding the dispute, we are still in a formative time in the context of 3D printing, copyright, and Creative Commons licensing.  While there is some ambiguity, there isn’t total ambiguity.  Throwing settled areas of copyright law into question does not help work towards a solution for the complicated stuff.  When there are legitimate disagreements about the intersection of 3D printing, copyright, and Creative Commons licenses, they are important to explore.  But if someone is bringing dubious claims into a discussion it is important to identify them as such as quickly as possible.

As always, I’ll update these and other posts as more information becomes available.


*Bonus: How do you get all of the legal documents?

It’s both harder than it should be and in fact not so hard.  The important thing to remember when looking up legal documents (and this is true at all levels) is that court document systems are not sophisticated.  Generally speaking, for every court it seems there was a moment in the late 1990s or early 2000s where someone decided that things should be available online.  At that point some contractor spun up an online portal, and that portal has never been updated since.  So when you are searching courts for information just pretend it is 2002 and proceed accordingly.  

For the court in this case, that means going to the public portal and logging in as a public user.  You then need something pretty specific (a case number, a party name) to find documents.  For the Stratasys case that number is SC-17-02-24-6077.  If you can get a thread, you’ll end up at a docket page.  Even small cases will have a number of documents, because this page captures everything that happens procedurally in the case.  Fortunately the names are at least semi-descriptive, so you can be reasonably sure something called “Judgment” will be a judgment.

There is one thing that is obviously missing from the docket page, and that is the transcript.  For that I just called up the court clerk to ask for instructions.  Courts know that their websites aren’t amazing and court clerks are generally pretty friendly.  In this case they happily told me how much the transcript would cost, where to send the check, and what else to include in the envelope.  A few weeks later I had the transcript in my inbox.

Sad face image courtesy of Loubie.

This post originally appeared on the Shapeways blog.

On the heels of last week’s Net Neutrality day of action in the US, today Shapeways is filing formal comments in the United States Federal Communication Commission’s (FCC) net neutrality investigation. Pete’s post from last week explained why we believe that an open internet is key to the success of Shapeways and the Shapeways community. This post will explain exactly what we are telling the FCC in our comments.

Shapeways’ comments do not attempt to address every question raised by the FCC in its request for public comment. We have no doubt that nonprofit organizations working on the front lines of the net neutrality fight in Washington will be filing long responses to those today (speaking of which, if you think it is important to have thoughtful, sophisticated responses to questions raised by the FCC in its open internet proceeding you should consider donating organizations like Public Knowledge, the Open Technology Institute at New America, and Free Press).

Instead, our comments today focus on why an open internet is important to Shapeways. More specifically, they focus on how Shapeways has been able to rely on an open internet since its founding, and how the current investigation undermines that reliance.

There have been a number of rounds to the US net neutrality fight since Shapeways was founded. Setting aside the specifics, each round has moved the FCC toward stronger rules to protect an open internet. No matter where we were in the cycle – rule discussion, rule creation, rule challenge – the FCC was making it clear to companies such as Shapeways that it fundamentally supported the concept of an open internet. The form that support would ultimately take might be in flux, but the underlying support was clear. This support made it clear to ISPs, internet users, and internet companies alike that there would be consequences for undermining the open internet.

The current investigation is the first time since Shapeways’ founding where the FCC is departing from that support so dramatically. The FCC no longer appears to be searching for the most effective way to protect an open internet. Instead, after establishing strong net neutrality rules and having those rules affirmed by the courts, the FCC now appears to be walking away from them. By extension, this is walking away from the open internet.

This turn is incredibly worrying to us here at Shapeways. That is why we participated in last week’s day of action and why we are submitting comments today. If you participated in this investigation last week, thank you. If not, there is still time. The reply comment deadline is not until August 16. For a quick primer on how to write effective comments, read this piece by Gigi Sohn.

Regardless of how you feel about the FCC’s current proposal, we urge you to weigh in during this process. As an internet user, the FCC’s decision will impact you. This is your opportunity to impact that decision. If you have thoughts, comments, or questions, we encourage you to share them below.

This post originally appeared on the Shapeways blog.

In May we announced an exciting new design contest in collaboration with the National Gallery of Denmark (SMK). SMK curators selected six of the works in their collection and invited the Shapeways design community to create new jewelry based on those works.

To be honest, we were not quite sure how you would react. This was the first time we had entered into a collaboration like this and, while we were excited, we didn’t know if you would be too.

It turns out that any apprehension we had was misplaced. The Shapeways community responded in an overwhelming and positive manner (so positive that we ended up extending the deadline). We had over 250 entries (you can see all of them — each of which is for sale in the designer’s Shapeways shop — here).

We were so impressed that we sent out a survey to the participating designers to learn more about their process. You told us that you collectively spent over 2,300 hours developing and designing your entries. Those hours are certainly reflected in the quality of the entries.

You also used a wide variety of design software. The top modeling software used was:

  1. Rhino
  2. Zbrush
  3. Blender
  4. 3ds Max
  5. Fusion 360

While we are announcing the winners today, this is far from the end of this collaboration. The winner and four runners up will be featured at the SMK museum this fall. However, all of the entries are eligible to be included in the SMK online gift shop and the SMK’s physical gift shop in the museum. Shapeways and SMK will begin contacting designers for those shops in the coming weeks and months, so keep your eyes open.

All of that information is important, but probably not what you are reading this post for. So, without further ado, it is time to announce the winners of the contest.

The Winner

“Melancholy” necklace SMK contest by 3different, inspired by Lucas Cranach the Elder’s Melancholy.

Melancholy Necklace Melancholy Necklace Inspiration

According to the designers

We worked with 3 iconic geometric shapes depicted by Cranach: a sphere, a circle and a stick. We incorporated these 3 shapes in a design with the goal to have a full necklace made in “strong and flexible plastic” taking advantage of the “interlocking” possibilities of the 3d printing process.

The Runners Up

Hammershøi by (in)Somnia, inspired by Vilhelm Hammershøi’s Interior in Strandgade, Sunlight on the Floor.

Hammershøi

The Egyptian Ring SMK Contest by HRjewelry Shop, inspired by Elisabeth Jerichau Baumann’s An Egyptian Fellah Woman with her Baby.

Egyptian Ring

Ball HOOP Ring by mara mo., inspired by Lucas Cranach the Elder’s Melancholy.

Ball HOOP Ring

“At The French Window” Laurel Earrings – SMK by Cady Carlson Designs, inspired by L.A. Ring’s At the French Window.

Laurel Earrings

Congratulations to all of the winners and thank you to all of the designers who entered. As I mentioned earlier, over the next few weeks and months we will be reaching out to both the winners and other entrants in order to incorporate them into online and in-museum SMK gift shops.

Thank you also to SMK for agreeing to try something new with us, SMK’s curators for selecting such an inspiring set of works from their collection, and all of our judges. A special thank you goes out to SMK’s Merete Sanderhoff and her team, who is a leader in the OpenGLAM community and whose SMK Open initiative formed the foundation of this collaboration.

Finally, please keep letting us know what you liked and did not like about this contest. We have received fantastic feedback so far and have some similar programs in the works. That means your feedback will directly influence how we shape those going forward.

SMK Matrix

This post originally appeared on the Shapeways blog.

We are currently in the fourth week of a contest collaboration with the National Gallery of Denmark (SMK) where we asked our fantastic jewelry design community to create new pieces inspired by six works from the SMK’s collection. So far we’ve been blown away by all you have done. We have also been encouraged by all of the positive feedback about the contest from the both the open museum world and our jewelry community.

Among all of the positive feedback, there has been one request that we have received again and again: a bit more time. News of this contest has percolated through a number of new communities, and inspiration can come at its own pace. What we are hearing is that a little more time would allow many of you to create even more entries.

In response to those requests, we’re extending the contest by one additional week. Instead of ending on June 16, the contest will now end on June 23.

But that’s it! Barring anything truly unexpected, June 23 is going to be the final deadline. That means that if you want a chance to have your work displayed in the National Gallery of Denmark, you need to get cracking. You can see the inspiring works, check out the competition, and read the rules here. If even more inspiration might help, you can learn even more about intriguing details from the works here and here.

This post originally appeared on the Shapeways blog.

Unofficial rendering of a request logo.

My earlier post about the 2017 Creative Commons Summit took stock of the complicated relationship between Creative Commons and the 3D printing community, and the fundamental challenge created by Creative Commons (CC) licenses, which are sometimes meant to be legally binding and sometimes used as non-binding social signals.

Perhaps the most intriguing way to address this challenge was an idea put forward by CC USA’s Meredith Jacob for an approach called Disclaim and Request. The idea is to remove ambiguity around the copyright status of objects by using two symbols: the Creative Commons public domain dedication tool CC0 (that’s the disclaim part) and either a new CC tool or other standard notation to request conditions such as attribution or no derivatives.

A CC REQ logo would clarify that the designer is making a request rather than a legally enforceable demand. In other words, they are only using CC as a social signal.

Disclaim

Because 3D printed works can have both artistic (protected by copyright) and functional (not protected by copyright) elements, they have a complicated relationship with copyright. Between works fully protected by copyright and works that are in no way protected lies a spectrum of works with all kinds of partial copyright protection.

Oftentimes that partial protection would not be enough to prevent a bad actor from copying the core of the object in a way that ignores the conditions of the copyright license. That means a traditional CC license would not end up imposing any enforceable obligations on someone who wanted to avoid the conditions of the license.

However, there could be enough copyright protection to make it hard for a good actor to easily make use of the design without a license. The absence of a clear license would then prevent others from building on the work in a way the creator might support. But there is a constant threat that a conditional license could end up overstating its legal control over the object itself.

In these cases, there is no CC license that can prevent what creators view as bad uses while at the same time avoiding erecting unintentional barriers (in the form of conditions that may baselessly scare away a user) to what creators view as good uses. This is not an ideal outcome.

Additionally, the scope of copyright protection can evolve over time. An object that is beyond the scope of copyright when it is created may be pulled into copyright by subsequent judicial decisions or changes to the law.

A perfect tool to resolve this ambiguity would make it clear that the work is available in the commons without imposing conditions that might either be unenforceable or barriers to good actors.

CC0 is that tool. In this context, using a CC0 license effectively says: I do not think there is anything here that is protected by copyright. However, to the extent that copyright does protect part of this design, I waive those rights.

Affirmatively placing an object in the public domain is the most effective way to clarify the copyright status of the object. While you could use a more traditional CC license (such as a CC BY), the conditions of that license (the BY) assume copyright protection that may not exist. In contrast, CC0 waives all copyright interests without attempting to impose unenforceable conditions if those interests never existed in the first place.

Request

Even when a designer has formally disclaimed any copyright interest with CC0, they may still want to take advantage of the social signals that CC licenses can provide. They might want to ask for attribution, for example, even if they know that request is not legally enforceable.

While a traditional CC license might send those signals, using it only to signal creates all sorts of problems, as I explained in the previous post.

That is where a new CC REQ icon comes in.

Unofficial rendering of a request logo.

CC REQ is meant to communicate two concepts to downstream users:

  1. that the creator does not believe that they have a legally enforceable copyright interest in the work, but to the extent they exist residually they are disclaimed
  2. that future users nevertheless should comply with the social norms that have grown up around various CC licenses

While these messages could theoretically be folded into a single icon, combining CC0 with CC REQ makes it clear that creators may be actively waiving any existing copyright protection — an idea that should not be hidden in legal fine print.

Why Would This Work?

Disclaim and request achieves two important goals. First, it clarifies the copyright status of the covered work. In a world of copyright ambiguity, this clarity can be incredibly valuable. In the long term, it is better to have people occasionally give away niggling bits of copyright protection than to occasionally claim copyright control that does not exist. This is because those niggling bits are unlikely to serve as barriers against bad users, but overclaiming rights can freeze out legitimate uses.

Second, disclaim and request maintains the signal communicated by a CC license without undermining its enforceability, allowing good actors to understand and comply with the wishes of creators without overstating the authority that those creators have to enforce those wishes. It further clarifies the rules for everyone, which is something that CC has traditionally excelled at.

What’s Next?

For now, disclaim and request is just a proposal. Creative Commons does amazing work every day with limited resources, which means that it needs to prioritize which projects to focus on. Even in a world of unlimited resources, there is also an argument to be made that CC REQ complicates instead of clarifies the status of the CC licenses by adding yet another icon to the set.

All of which is to say that it is up to Creative Commons what to do with this idea.

In light of that, we very much appreciate CCs engagement with these challenges thus far. We hope to continue the discussion, which includes discussions with all the communities involved. As those discussions evolve we will do our best to document them here on the blog.