img

This article was originally published on Makezine.com.

Recently, the Cooper Hewitt Smithsonian Design Museum released detailed 3D scan data for its home. And it has a pretty nice home. The museum, which is located in Manhattan and is dedicated to historic and contemporary design, is housed in the former mansion of Andrew Carnegie. Built around the turn of the last century when Carnegie was arguably the richest man in the world, the mansion itself makes Cooper Hewitt worth the visit. Now, you can just download the files and visit the mansion from the comfort of your sofa.

That in and of itself is a pretty cool thing and would probably be worth a stand alone blog post. Being able to download one of the world’s historic buildings, peek around at your leisure, and 3D print it however you want is fairly amazing. But that’s not really what this blog post is about.

Instead, this post is about how the Cooper Hewitt decided to make the mansion available to the public. Specifically, how they went out of their way to encourage people to do interesting things with the files without restriction. Hopefully, it will begin to serve as a model for other institutions working to make scans available to the public.

Let’s break down exactly what Cooper Hewitt did right:

Make it Clear That the File is Available

Let’s start at the top. This isn’t a look-but-don’t-touch page with some jankyproprietary viewer that crashes your browser. Right out of the box, the page let’s you know that the mansion is here for you to download – and use outside of Cooper Hewitt’s control.

Encourage Free Remix and Reuse

thingies Cooper Hewitt Shows How To Share 3D Scan Data Right

This is probably the best part of the entire site. A clear, unambiguous invitation for people not only to download the file and view it, but to remix and reuse it.

Give People the Data They Need, In Ways They Can Use It downloads Cooper Hewitt Shows How To Share 3D Scan Data Right

Some people want as much data as they can get, with full color and texture. Why not set a level in your next videogame in the Carnegie Mansion? For them, there is a big FBX file available. Others are just looking to 3D print a model, and may not even have tools to easily work with the FBX file. Those users can download the STL file and get to printing.

License Permissively (Or, the One Part That Gives Me Pause)

license Cooper Hewitt Shows How To Share 3D Scan Data Right

update: Seb Chan at Cooper Hewitt explains that they used CCO because the status of 3D scan files is not necessarily clear in non-US jurisdictions and they wanted to make crystal clear that these files were not protected by copyright.  That’s a pretty good reason.

This is a super-permissive license. Why does it give me pause? Because, in all likelihood, Cooper Hewitt doesn’t really hold any copyright in the file to license in the first place. The building itself is not protected by copyright, and the state of the law right now does not give people who scan an object an independent copyright in that scan. As a result, even a super-restrictive license would probably not be enforceable.

But even then, Cooper Hewitt makes it easy to overlook that concern. First they use the Creative Commons Zero license, which effectively waives all rights in the file. I would argue that such a license is redundant, but at least it doesn’t introduce potentially unenforceable restrictions into the process.

Second, Cooper Hewitt makes a bunch of reasonable requests to users. Importantly, these are not requirements backed up by a legal threat. Instead, they are just telling you what they would appreciate you do. These requests are designed to make the dataset even more useful to everyone, let people know how Cooper Hewitt would appreciate they use the data, and make it easy for other people to track down the original files if they are interested.

Make Getting in Touch Easy

gettingintouch Cooper Hewitt Shows How To Share 3D Scan Data Right

Making it easy for users to get in touch greatly increases the likelihood that Cooper Hewitt will learn about how they are using the models. That should make it easier for Cooper Hewitt to prioritize the scanning of other things, and to understand what is most useful to people.

It may also help get more things scanned and available. This may not be true for Cooper Hewitt, but often neat new things happen at institutions because a handful of people within the institution are passionately advocating for it to happen. In those cases, positive feedback and information about what users are doing with the files make it easier to push for even more scanning and releasing of files.

A Great Model

The Carnegie Mansion file release is a fantastic example of how to make architectural scans available to the public in a way that truly encourages engagement. Here’s to hoping that it is the first of many. Now stop reading this post and start downloading files. And be sure to let Cooper Hewitt know if you do something neat.

Top image credit: Flickr user Kent Wang


img

This post was originally published on Makezine.com.

As you may recall, back in November Stratasys (the company that owns MakerBot) sued Microboards Technology, LLC (the company that makes the Afiniadesktop 3D printer) for patent infringement. Specifically, Stratasys accused Afinia of violating four of its patents.

This case is important beyond the fates of Stratasys and Afinia because the Stratasys patents could potentially cover many more desktop 3D printers. Last month, the court directed Stratasys to dismiss the accusation of infringement in relation to the patent that was related to controlling infill. In short, that means that one of the four patents from the complaint (the one that covers infill) is no longer in play. Furthermore, it is still possible that the patent could be invalidated entirely.

Background

In its original complaint, Stratasys accused Afinia of infringing on four of its patents: the ‘925 patent that related to controlling infill, the ‘058 patent that related to heated build environments, the ‘124 patent that related to Afinia’s extruder, and the ‘239 patent related to a seam layer concealment method.

In response to that complaint, Afinia generally challenged the validity of all four patents andaccused Stratasys of abusing the patent system to try and monopolize the 3D printing market. The challenges to each of the patents were fact-specific, but this post will focus on the ‘925 patent because that is the one that was directed to be dismissed.

Discovery of Prior Art – And Old Stratasys Patent

The ‘925 patent covered ways to control the infill of a 3D printed object. In order to successfully receive a patent, an applicant must show that the invention is actually new. As a result, as part of the patent application process original applications are often narrowed in order to avoid “prior art.” Prior art can be anything that shows part of the proposed patent existing before the time of the patent application. If the proposed invention existed before the patent application, that shows that the invention wasn’t actually new (and therefore should not get a patent).

As part of its response, Afinia claimed to have found an example of prior art that should have prevented Stratasys from getting the ‘925 patent in the first place. But this wasn’t just any prior art. Afinia claimed that Stratasys itself already had a patent that included the invention that was being patented (again?) by Stratasys. That old patent should have prevented the ‘925 patent from ever being granted.

Accusation of Inequitable Conduct

Afinia didn’t stop there. If an old patent really did include the parts of what became the ‘925 patent, that would be enough to invalidate the ‘925 patent. However, the old patent isn’t just an old patent. It is Stratasys’ old patent. As such, Stratasys probably knew about it (or should have known about it) when it was filing the application for what became the ‘925 patent. Afinia claimed that withholding this information from the Patent Office constituted inequitable conduct and patent misuse. Essentially, Afinia was saying that Stratasys had a duty to tell the Patent Office about its old patent – and that failing to do so was a breach of good faith.

Stratasys Tries to Dismiss

After Afinia’s response, Stratasys decided to voluntarily dismiss the claims of infringement related to the ‘925 patent. However, Stratasys told Afinia that Stratasys would only dismiss the claims if Afinia also agreed to dismiss Afinia’s counterclaims – the ones where Afinia tried to have Stratasys’ patent declared invalid and accused Stratasys of inequitable conduct. Afinia declined this deal.

Soon thereafter, both Stratasys and Afinia sent short (2 page) letters to the Court explaining why Stratasys’ decision to voluntarily dismiss the infringement claims should or should not also require Afinia to withdraw the counterclaims.

Stratasys’ position was straightforward: since Stratasys was dismissing the original claim, Afinia should have to dismiss all of the counterclaims that flowed from the original claim.

Afinia responded that even if Stratasys withdrew the infringement claim, Afinia wanted to keep its counterclaims because 1) Afinia was worried that Stratasys could use the patent against them in the future (just because Stratasys withdraws the claim of infringement against this Afinia printer doesn’t mean that Stratasys couldn’t use it against a new printer – or a new defendant – in the future), 2) Afinia thought that exploring what happened with the ‘925 patent could help them uncover similar problems with the ‘058 patent, and 3) they want to recover all of the attorney fees that have been billed in order to prepare the responses to Stratasys’ ‘925 complaint.

Stratasys Ordered to Dismiss

On July 11th, the Court directed Stratasys to voluntarily dismiss the claims related to the ‘925 patent. However, it did not order Afinia to dismiss its counterclaims. Instead, after Stratasys dismisses the ‘925 claims, the court will reconsider both arguments related to Afinia’s counterclaims. If nothing else, this removes a link between Stratasys’ complaint and Afinia’s counterclaim.

What Does This Mean?

The fact that Stratasys was willing to dismiss the claims related to the ‘925 patent at least suggests that they were worried about how Afinia responded to them. That might (but does not necessarily) suggest that there is some truth to Afinia’s counterclaims. At a minimum, right now we can be sure that the current Afinia printer will not be held to infringe the ‘925 patent.

However, at least right now Stratasys is free to use that patent against other printer manufacturers. That is why the Court’s decision on Afinia’s counterclaims will become so important. If the Court dismisses Afinia’s counterclaims, Afinia will not have an opportunity to invalidate the patent. However, if the Court allows the claims to go forward, it is at least possible that Afinia could succeed in invalidating Stratasys’ ‘925 patent. If the ‘925 patent was invalidated, Stratasys would not be able to use it against anyone.

In the original post about the Afinia response, one of the things that we did not know was how strong Afinia’s legal arguments where. As of now it appears that, at least in relation to the ‘925 patent, they were strong enough to convince Stratasys to dismiss the claims.

Unfortunately, we still don’t know how this lawsuit will impact the larger 3D printing industry and community. It increases the likelihood that Stratasys will not use its ‘925 patent against other companies, although does not guarantee it. Beyond that, we do not know if Stratasys’ patents will be upheld, overturned, or if the issue will be settled without resolution. Furthermore, we do not know what Stratasys intends to do with any patents that survive this lawsuit.

One other thing that we know is that the full trial date is set for Dec. 1, 2015. Between now and then we can be pretty sure to see a ruling on Afinia’s ‘925-related counterclaims. And it is at least possible that we see more rulings on other Stratasys patents and Afinia counterclaims.

The final thing we know is that the growth of desktop 3D printing continues. And that’s a good thing.


 img

Today Public Knowledge sent letters to AT&T, Sprint,T-Mobile, and Verizon as the first step in the process of filing open internet complaints against each of them at the FCC.  The letters address violations of the FCC’s transparency requirements, which are the only part of the open internet rules that survived court challenge. 

Specifically, they call on AT&T, Sprint, and Verizon to make information available about which subscribers have their wireless data connections throttled and where that throttling happens.  The letter to T-Mobile calls on it to stop exempting speed test apps from its practice of throttling some users, thus preventing them from understanding actual network speeds available to them.

The transparency requirement imposes an obligation on ISPs to “publicly disclose accurate information regarding the network management practices … sufficient for consumers to make informed choices regarding use of such services.”  The carriers’ practices with regards to throttling fail to live up to that obligation.

This blog post explains Public Knowledge’s concerns with the policies of AT&T, Sprint, and Verizon first.  It then explains our concerns with T-Mobile.

AT&T, Sprint, and Verizon

Who is Eligible for Throttling?

All three target subscribers who use larger amounts of data each month.  All Sprint subscribers are eligible for throttling, while AT&T and Verizon limit throttling to those subscribers holding on to legacy unlimited data plans.  Once a subscriber hits a threshold, she may be throttled during times of network congestion.

AT&T sets that threshold at a specific level – either 3 GB per month or 5 GB per month, depending on their phone.  However, both Sprint and Verizon set that threshold and the far more opaque “top 5 percent of users.”  Sprint suggests that this number is around 5 GB a month, but admits that the actual number will fluctuate on a month-to-month basis.  Without access to network information, it is impossible for subscribers to translate “top 5%” into an actual data amount on their own.

In light of this, we are calling on both Sprint and Verizon to publicly publish monthly information about where the 5% threshold is located.  Failure to do so prevents consumers from being able to make the informed choices regarding use of services referenced in the rule.

When and Where are Subscribers Throttled?

Regardless of the threshold, subscribers are not automatically throttled as soon as they reach it.  Instead, they are merely eligible for throttling.  Subscribers will only actually be throttled when they are attached to a congested part of the network.

Unfortunately, as with the 5% threshold, it is impossible for subscribers to know where those congested parts of the network might be.  That is why we are calling on AT&T, Sprint, and Verizon to publish real time information about network congestion events that would trigger throttling for eligible subscribers in order to comply with the rule.

Comparing Offerings

One of the reasons that transparency is such an important part of the open internet rules is that, to the extent consumers have competitive choices, it makes it possible to compare one carrier to another.  AT&T, Sprint, and Verizon’s current policies make that impossible.  If I am a heavy data user, I can’t easily compare how much data will actually trigger throttling.  Similarly, I can’t look at maps of the places that I frequent to determine if they are likely to be congested (and therefor throttled).  Transparency can fuel competition, which is why compliance with transparency rules are so important.

Open and Accessible Formats

In our letters, we emphasize the importance of making this information available in open and accessible formats.  This is important for at least two reasons.  First, it makes it easier for third parties to package that information in ways that are useful to subscribers.  Instead of being forced to rely on whatever alert system AT&T, Sprint, and Verizon decide to make available, releasing this information in an open and accessible format will allow outside developers to create tools that bring alerts to people in ways the prefer.

Second, open and accessible formats make it easier for outsiders to understand exactly how AT&T, Sprint, and Verizon are implementing network management practices.  This type of monitoring was one of the key drivers of the transparency rule in the first place.  As the FCC explained in its open internet order:

A key purpose of the transparency rule is to enable third-party experts such as independent engineers and consumer watchdogs to monitor and evaluate network management practices, in order to surface concerns regarding potential open Internet violations.

This type of evaluation is much easier when the data that fuels it is freely available.

T-Mobile

T-Mobile’s policies also raise transparency concerns, although those concerns flow from slightly different behavior.  When a T-Mobile customer reaches her clearly defined data cap, her connection is automatically throttled regardless of how congested the network is.  This sets them apart from AT&T, Sprint, and Verizion. 

However, that throttling is not universal.  In addition to exempting select music services, T-Mobile exempts speed testing services from throttling.  As a result, even when a customer is being throttled a speed test will indicate that she is connected to a fast 4G network.  Unfortunately, when she tries to use that network it is throttled to unknown “2G” speeds.

When a customer performs a speed test, she is rarely curious to explore the theoretical maximum speed of her network.  Instead, she wants to determine exactly what speed her network is actually providing her.  T-Mobile’s policy of exempting speed test apps make it very hard for throttled T-Mobile subscribers to come by that information.

What Happens Now?

These letters are the first step in the open internet rule formal complaint process.  Once ten days have passed, we can file a formal complaint to the FCC.  At that point, AT&T, Sprint, T-Mobile, and Verizon will each have an opportunity to reply to our complaint, and we will have the opportunity to reply to that reply.

Of course, that process can stop at any time.  As soon as AT&T, Sprint, T-Mobile and or Verizon comply with the transparency rule, we will drop our complaint.

Image credit: Flickr user tiff_ku1

  img

Yesterday Shapeways (the 3D printing company) andHasbro (the company that makes My Little Pony, among other things) announced a new website calledSuperFanArt.  The site allows fans outside of Hasbro to create and sell their own My Little Pony characters and creations.  It especially draws on the Brony My Little Pony fan community (more on Bronies in text form here and video form here).  This is the latest encouraging sign that rightsholders are interested in learning lessons from the past decade.  By inviting fans to build off of My Little Pony shows and create – and even sell – new characters, Hasbro is partnering with their fans instead of suing them.

Learning from History

When discussing the future of 3D printing, we sometimes talk about learning from the first decade or two of the internet.  Specifically we talk about learning from the experience of the music industry, as it was probably the first high profile industry to be disrupted by the internet.

Broadly speaking, the music industry responded to the internet in three (sometimes overlapping) phases.  The first was to try and sue its consumers and (in some ways) the technology itself to try and prevent the change from happening.  That approach didn’t work.  It was wildly expensive and helped to alienate a generation of potential customers, but did not stop the change in the industry.

The second was to try and lock down music with elaborate digital rights management (DRM) designed to make it hard to copy music files.  For better or worse, that didn’t work either.  Infringers were able to defeat the digital locks, but the locks prevented legal customers from making legitimate uses of the files they had purchased.

Finally, the music industry decided to find a way to meet the public demand for music by making it easy to legitimately purchase music and by licensing online music services.  This has been its most successful response.  While there are still plenty of ways the music industry can do better – especially on the licensing front, where a handful of mega-companies tend to slow down innovation – generally speaking this “give people a way to pay you for what they want” approach to disruption has been the most successful.

Why is this history important?  The challenge for industries that may be disrupted by 3D printing is to find a way to skip phases one and two (“sue customers” and “try to create fancy digital locks,” respectively), and move directly to phase three (“let people pay you”).  This is obviously easier said than done, but history suggests it is the key to making it through disruption.

Hasbro Embraces Change

By partnering with SuperFanArt, Hasbro appears to have jumped right to phase three.  There was clearly a community of, well, super fans interested in creating new My Little Pony characters and generally extending the My Little Pony Universe.  Many of these types of fan works are likelyprotected by fair use.  But creating and selling My Little Pony figurines is something that, at a minimum, Hasbro could have tied up in lawsuits for years.

To its credit, Hasbro decided not to sue this community of super fans.  Instead, they found a way to give them a license to create and profit from their creations.  Creators on SuperFanArt can now confidently sell fully licensed versions of their works.  The community gets the ability to thrive, Hasbro gets to build good will (and, presumably, a cut of sales), and no one gets sued.  As HBO proved last year, there was nothing inevitable about Hasbro going this way.

Is This A Model?

Obviously, it is too early to know if this will be successful.  The details of the license involved will matter, as will the reaction of the artists involved and the larger Brony community.  That being said, when compared to the ways in which other industries have responded to disruption this is an encouraging development worth monitoring.

Image Credit: Flickr user klonoaxero


 img

A story over at the Awl about HBO trying to erase its past provides another stark reminder of the importance of ownership – real ownership – in a world full of digital downloads and streaming. 

We’ve been talking about digital ownership and digital first sale for a while – PK VP of Legal Affairs Sherwin Siy wrote an entire whitepaper about it.  Fundamentally, digital ownership is important because increasingly when you “buy” a digital thing online you don’t really own it.  Instead, you click through some long terms of service agreement and “license” it.  That distinction matters – if you are licensing something you are not really buying it, and if you are not really buying it you don’t really own it.

Non-ownership plays itself out in all sorts of ways.  Because you don’t own those digital goods, you may not be able to lend them to someone else, or resell them, or even pass them on to your heirs when you die.  Similarly, because you are only leasing them, rightsholders can reach out after the “sale” and simply make the files disappear.

This non-ownership also means that it is easier for rightsholders to rewrite history, which brings us to Mr. Show – one of early HBO’s classic sketch comedy shows – and HBO Go – HBO’s on-demand streaming service.

In the Awl piece, John Herrman points out that HBO Go’s selection seems to skew heavily towards its “prestige programming” and away from the “late night softcore porn and of-the-moment comedy specials” that defined HBO’s formative years.  Even recent shows that never quite caught on – the Lucks and John From Cincinnatis of the world – are edited out in favor of HBO’s critical successes.  In other words, Herrman suggests that HBO is selectively editing its history to play up its successful prestige programming at the expense of its somewhat more rough and tumble roots.

Regardless of the motivations behind HBO’s editing, it paints a somewhat disturbing picture of the future in an all-streaming world.  When you are only renting something, the rightsholder can take it away and make it disappear at any time for any reason.  That gives them the power to alter their own history.

This may be most vividly illustrated by the fate of Mr. Show.  As Mr. Show’s creators point out at pretty much any opportunity, HBO hates Mr. Show.  Perhaps as a result, Mr. Show is not available on HBO Go.  Fortunately, Mr. Show is available on DVD, which means it is actually available to really purchase and to really be owned by the public.  This availability for actual purchase means that even if HBO were to try and bury Mr. Show, it would still be available in physical, owned copies that could be legally lent, sold, or passed down to heirs as their owners saw fit.

That user control stands in stark contrast to a world where everything is leased and nothing is owned.  If shows have only been streamed or leased through digital stores, the rightsholder will always have the ability to make them (or at least legal copies of them) disappear.

None of this means that we should be stuck in a physical-only world.  The solution to non-ownership is not to mandate everything be released on DVD or some other physical format.  Instead, the solution lies in recognizing the ways that streaming and leasing impact the balance at the core of copyright and look for ways to restore that balance.  Keeping up with technological advancements should not require everyone to give up rights that are basic to the copyright bargain.  And the worst thing would be to give up those rights without realizing it until they are already long gone.  At that point, we may not even remember what we have lost.