One good, one bad, and one undetermined thing about the world view of book publishers.


Yesterday, a federal court found Apple guilty of antitrust violations in connection with the creation of its digital bookstore. The decision is full of interesting information about antitrust law and emerging markets. But in addition to that, the opinion – drawing on internal emails and in-court testimony – offers a compelling description of how publishers see their world. 

At least three things jump out:

1. Everyone at the Top Understands That There is a Relationship Between Availability and Piracy

On an abstract level, this point will come as no surprise to regular readers of this blog or anyone involved in discussions around digital copyright for the past decade or so.  Digital locks do not combat piracy.  Suing your customers does not combat piracy.  The best – and really only – way to combat piracy is to offer the public an easy way to buy your products at a reasonable price.

While this passes for common knowledge in many places, the opinion makes it clear that the people at the highest level of Apple (less surprising) and the publishing houses (more surprising) recognize the connection as well.  The CEO of Macmillan described windowing – the practice of delaying the release of e-books for weeks or months after the physical version was released – as “really bad” because it encouraged piracy.  The CEO of Penguin called windowing “entirely stupid” and admitted that it “actually makes no damn sense at all really.”  An internal Penguin study showed that the sales of a windowed e-book never recovered – if a book was delayed people simply didn’t buy it.  Macmillan and Random House also called windowing “a terrible, self-destructive idea.”

Steve Jobs pushed the publishers on this point, telling one executive “Without a way for customers to buy your ebooks, they will steal them.  This will be the start of piracy and once started there will be no stopping it.”

While no one would argue that major publishers have fully come to terms with this lesson (see, e.g. the fact that they self-destructively hold onto DRM), it is encouraging that they are at least aware enough of it to discuss it.

2. Publishers Have Not Come to Terms with Pricing Digital Goods

A large part of the negotiations between Apple and the publishers was the tension between the publisher’s desire to increase the price of e-books and Apple’s recognition that high prices would lead to lower sales.  While it is clear that both Apple and the publishers were happy raising prices of e-books beyond Amazon’s price, it does appear that Apple was concerned with constraining what it viewed as the publisher’s instinct to raise prices as high as possible.

At least on some level, this tension could flow from each side’s relative comfort with the idea of digital marketplaces.  Apple has been running iTunes and its app store for years and recognizes that increased prices can reduce sales and ultimately lead to lower profits.  While this is true in every market – be they physical or digital – that operates according to fundamental economic principles, it can be exacerbated in digital markets.  Unlike with physical books, there is essentially no marginal cost to producing an extra e-book.  Even better, those e-books don’t even come into existence until someone has purchased them.  With their rush to increase prices as much as Apple would let them and their concern about protecting the “perceived value” of books among the public, publishers seem unable to consider the fact that lower prices could increase their profits in the long term.

3. Publishers Are Very Concerned About Protecting Their Existing Physical Market

The terms of the deal between Apple and the publishers is expressed explicitly in terms of the price of physical books – especially hardcover new releases.  Internal emails suggest that one of the publishers’ concern about the Amazon pricing model was that it would undercut prices and perceived value of physical books.

Depending on how you view the future of publishing, this is either savvy or short-sighted.  If you assume that book publishing is going the way of music and movies before it – away from physical products and towards digital downloads – this concern about protecting the hardcover market reads as self-destructive.  Don’t hobble the future to protect the past – you will just end up killing both!

On the other hand, if you think books are different, it can feel much more reasonable.  If the future of books is a world where physical books exist side-by-side with e-books, it makes sense not to undermine the physical market for the sake of the digital one.  That future may require a more thoughtful consideration of the relationship between physical and digital beyond “digital is 20% cheaper,” but we are still in early days.  All this means that while the first two lessons are fairly easy to place, this one could end up being the most interesting.

Original image by Flickr user Biblioteken i Östergötland.

Introducing laws that regulate 3D printing before figuring out what 3D printing is will not lead to success.


We’ve written a lot about various legal and political reactions to 3D printed guns.  Fundamentally, we have urged lawmakers to take the time to focus on what really concerns them about the idea of a 3D printed gun and to make sure that any new legislation actually addresses that concern.  In almost every case, singling out a specific method of manufacture (be it 3D printing or anything else) is not the best way to do that.

While this is a good legislative practice generally, sometimes it can come into conflict with another instinct – the need for publicity.  Occasionally, lawmakers are motivated more by their desire to get a headline than their desire to make good policy.  All of the attention that 3D printing has been getting lately makes it a tempting target for just that impulse.

There have already been a handful of bills at the local, state, and national level introduced with some connection to 3D printing and guns.  But a recent bill out of New York City stands out as a shining example of legislating for a headline without taking a moment to understand the substance.

Why is 3D Printing in this Bill?

The bill, introduced by New York City Council Members Lewis A. Fidler, Letitia James, Margaret Chin, Domenic M. Recchia, Jr., Leroy Comrie, Mark Weprin, Annabel Palma, Helen D. Foster, Gale A. Brewer, Maria Del Carmen Arroyo, Inez E. Dickens, Robert Jackson, Andy King, Peter A. Koo, G. Oliver Koppell, Brad S. Lander, Rosie Mendez, Deborah L. Rose, and Albert Vann is four pages long but you can stop at the beginning.  It starts by adding a new definition to the administrative code of the city of New York.  That definition is for “Three-dimensional printer”:

“A computer-driven machine capable of producing a three-dimensional object from a digital model.”

Why does this definition betray shameless headline chasing on behalf of Council Members Fidler, James, Chin, Recchia, Comrie, Weprin, Palma, Foster, Brewer, Del Carmen Arroyo, Dickens, Jackson, King, Koo, Koppell, Lander, Mendez, Rose, and Vann?  A 3D printer is “a computer-driven machine capable of producing a three-dimensional object from a digital model,” isn’t it? 

Sure.  But so is every other modern manufacturing machine.  A CNC mill fits that definition.  As do laser cutters.  So do industrial arms that build cars on assembly lines.  And robots.  And, for that matter, automated crochet knitting machines.

Which is fine.  If these Council Members think that people using machines to make firearms is a problem, they should draft a bill that addresses that problem.  Alternatively, if these Council Members think that people specifically using 3D printers to make firearms is a problem, they are free to draft a bill to address that too.

But that’s not what appears to have happened here.  This bill reads like it was drafted after someone saw a bunch of stories about 3D printed guns, but before they took any time to think about 3D printed guns, let alone formulate a specific concern about 3D printed guns.

Many Bad Reasons, Still Looking for a Good Reason

Of course, there are plenty of reasons to move quickly to put forward a 3D printed gun bill.  But none of them have to do with creating carefully considered policy.  Getting a few press hits can certainly be valuable.  But that value is diminished when they draw attention to the fact that you have no idea what you are talking about and do not have an interest in learning about the issue before you start drafting laws.

What happens when you rush to the press without doing any research or asking simple questions?  You look like a jerk.

But I’m willing to be proven wrong on this front.  If either New York City Council Member Fidler, James, Chin, Recchia, Comrie, Weprin, Palma, Foster, Brewer, Del Carmen Arroyo, Dickens, Jackson, King, Koo, Koppell, Lander, Mendez, Rose, or Vann can explain the specific concern they have with 3D printed guns (not 3D printed guns that are also undetectable, or 3D printed guns that happened to be made at home, or some other type of gun that could also be made some other way - something about 3D printed guns because they are made on a 3D printer), or why that concern led them to a definition of 3D printer that encompasses pretty much all modern automated manufacturing machines, I’m happy to walk this back.  Because, especially after this post, the last thing that I want to be accused of being is a jerk.

A Creative Commons license on a 3D printed sculpture does not mean that you can print it however you want.


The past few days have seen an increase incomplaints by 3D printing designers about how companies that manufacture 3D printers use their designs.  It raises questions about how copyright works in the world of 3D printing, and what it means to release designs under a Creative Commons license. 

Copyright Still Exists in 3D Printing

One of the things that makes 3D printing so interesting is that, especially when compared to the world of music and movies, lots of 3D printed objects are not protected by copyright (or any type of intellectual property right) at all.  However, the fact that many 3D printed things are not protected by copyright does not mean that all 3D printed things are not protected by copyright.  

While the line between what is protected and what is not can be a bit complicated sometimes (here is a whitepaper to help you with the details), there is a fairly straightforward rule of thumb: purely artistic things are probably going to be protected by copyright, while purely functional things are probably not going to be protected by copyright.

Sculptures are Artistic

Obvious members of that “purely artistic” category are abstract sculptures.  Just because they are created in a virtual CAD environment or were designed with 3D printing in mind does not prevent them from being protected by copyright.  And that copyright comes with certain protections and rights.  

The most obvious of those rights is the right to decide who gets to copy or reproduce the sculpture.  If you want to copy a sculpture that is protected by copyright, you either need permission from the person who owns the copyright or a reason not to need permission like fair use.

Copying that sculpture without permission can get expensive.  Copyright law lets a courtassume damages up to $150,000 per work if the infringement is willful.  The person who owns the copyright does not even have to prove damages – she can just point to the number in the law and demand that much.

Creative Commons is Permission, but not Permission to Do Whatever You Want

If you own a copyright, you can condition your permission (your “license”) on pretty much whatever you want.  Creative Commons has created a collection of licenses that lets people condition permission to copy on a handful of easy-to-understand factors.  Copy all you want, but give me attribution.  Copy all you want, but give me attricution and make your copies available in the same way to everyone.  Copy all you want, as long as you give me credit and it is not for a commercial purpose 

As long as you comply with the license, you are copying with permission and not infringing on copyright.  But if you copy without complying with the license you are infringing on copyright.  That is just as true for things with Creative Commons licenses as it is with any other thing protected by copyright.  And remember, copyright infringement can get expensive.

Which Brings us to Trade Shows and 3D Printing Companies

One of the most impressive things to watch is a 3D printer print a really cool abstract sculpture. Besides being an interesting process, some abstract sculptures – especially ones that contain shapes you have not seen before or that are hard to make with traditional manufacturing techniques – help people understand the potential of 3D printing.  Because of that, it is not a surprise that 3D printer manufactures often use abstract sculptures to show off their machines at trade shows and other promotional events.

But remember, printing an abstract sculpture is creating a copy.  If that sculpture is protected by copyright, in order to create a copy those companies need a license.  For example, if the license is a Creative Commons attribution license, they need to give the designer credit (here’s an easy way to do that).  Without credit, those copies infringe on the designer’s copyright.

And if the license is a Creative Commons non-commercial license, it is a bad idea for these companies to exclusively rely on that license for permission to print it at a trade show or in advertising.  While what constitutes commercial and non-commercial use can sometimes get tricky in the context of Creative Commons, a trade show or an ad for a commercial product is a pretty straightforward commercial use.

None of this means that it is impossible for 3D printing companies to feature Creative Commons non-commercial-licensed designs at trade shows or in commercials.  It just means that those companies cannot solely rely on the offered Creative Commons licenses to do so.  Instead, they need to reach out to designers and negotiate a new license that allows them to use the designs commercially.

What Happens if Copying Continues?

What can a designer do if they see a design being used in a way that does not comply with the generally available license?  Ultimately that is up to them.  The best thing to do is probably to reach out to the company and try and negotiate a license.  But if that fails, there is always a copyright lawsuit.  $150,000 worth of damages (per work) tends to get the attention of even the biggest 3D printer manufacturer.

Image by Thingiverse user Dizingof.

A new wave of creators care about innovating. They care about building things. And they mostly see patents as getting in the way.


If you are a practicing patent attorney, it might be a good idea to call up that one copyright attorney you know and invite them out for some coffee.  Because it’s starting to look like patents are about to have a copyright-like moment where they get pulled from an esoteric corner of law and thrust into popular culture.

And this isn’t a post about software patents, or about the portable patent thicket that is a modern mobile phone.  No, this is a post about what happens when an entire chunk of society runs into an area of law and gets really, really annoyed with what they find.

Remember What Happened to Copyright

It might be hard to imagine it now, but there was a time when most people were largely unaware of copyright.  It wasn’t woven into their everyday lives, and fair use was as obscure a legal term as fee simple.  Copyright was something of a backwater, of interest only to small numbers of people in a handful of industries.

The internet changed that.  It wasn’t so much that people started creating – they had been doing that all along – but rather that they started creating publicly and distributing their creations.  It was also easier (and more public) to work with the creations of others.  Suddenly, copyright started to touch everyone.

And everyone wasn’t necessarily happy with what they saw once they started paying attention.  Things that people steeped in copyright may have taken for granted (wait, there is no central place to actually look up who owns a copyright?) struck people as annoying at best and insane at worst.  This sunlight shook up some of the fundamental assumptions surrounding copyright, unleashed a wave of suggestions on how to fix it, and generally forced most people in the world of copyright to at least give some thought to the theory underlying it.  And we’re still trying to figure out exactly what it all means.

3D Printing, Open Source Hardware, and Maker Culture

It isn’t hard to see a similar dynamic brewing in the world of patents.  People have been making things themselves since the beginning of time.  But new technical advances in digital manufacturing and easy-to-use components, combined with open source hardware and the larger maker culture, all coming together on the existing internet, amplifies the impact.

People are starting to make things, share things, and incorporate existing things into their new creations.  To patent attorneys, this is a potential licensing nightmare. But to the people who are creating, this is just a great development.

This recent post by Zach “Hoeken” Smith is a great example of this developing worldview.  As a co-founder of Makerbot, a zealous (in the best possible way) advocate for open source hardware, and the Program Director at the hardware startup incubator HAXLR8R, Zach is as good of an example of the next wave of innovators as you could ask for. 

His post makes clear that he does not see a particular value in patents, even though he sees a great deal of value in innovation.  His response is to try and use the patent system against itself by publishing a list of ideas that he hopes people will use but never patent.

Patent attorneys might differ on the wisdom or utility of this strategy, but in some ways that is the point.  Zach, and the world of people that I have unwittingly recruited him to represent for the purposes of this post, do not necessarily care about the technical details of patent law. 

They care about innovating.  They care about building things.  And they mostly see patents as getting in the way of that. 

If copyright is any guide, when a mass of people get together with that sort of worldview, things start to get interesting.  And the argument that “we’ve always done it one way” is not enough to carry the day.

But Every Time is Different

It is always dangerous to try and draw exact historical parallels.  It is unlikely that the patent world will change in exactly the same way that the copyright world did.  But it is likely that the patent world is due for a shakeup.

And in some ways, the patent world is even less prepared.  For people creating things in the world of copyright, copyright brought them into the regime.  They automatically received copyright protection on their creations.  And statutory damages theoretically offered a promise of a payoff to justify the cost of an infringement suit.

Patent does none of that.  Patents are not automatic.  In fact, they are expensive (in both time and money) to obtain, and even more expensive to enforce.  For almost all of these new creators, getting patents will never make sense.  They will never be on the beneficial side of the system.  That makes patents a one-way tool used to stop them from doing what they want to do – things that they see as perfectly reasonable.

After the shock subsides, the calls for reform follow.  People start demanding explanations of why patents work they way that they do.  When this happens, cozy assumptions about the way the world works that were developed by a relatively small universe of people rarely stand up to scrutiny.  There is a lot of attention surrounding patent reform today, but it may pale in comparison to what is on the horizon.

Image by flickr user SparkFun Electronics.

My closet doesn’t have an overhead light, which can make finding things a bit hard.  Fortunately, it is pretty easy to install an LED strip to light up the entire thing. 

image

It should probably go without saying that I’m not an electrician or electrical engineer, so make sure you are careful if you try this yourself.

To do this, you will need:


A strip of LED lights (I used these) ($13)

A power supply (I used this one) ($10)

A DC female barrel jack adapter (I used this one) ($3)

A rocker switch (any switch will probably do, but I used this one) ($1.50)

A box to house the stuff.  I used a plastic box used to mount a light switch or outlet that I got from the local hardware store.  The important characteristics were that it was plastic (so I could drill into it), it was deep enough to hold the switch, and that it had flanges on the outside to make it easy to mount.

A bit of hookup wire (like this) ($2.50)

Electrical tape

2 Nails

Optional: Double sided tape and extension cords

When you get the LED strand you will notice that one side already has an adapter that fits into the power supply.  I suppose you could cut open the adapter and just directly insert the switch, but since the other side of the strand is bare wires and the extra adapter was only $3, I decided to use the other side.

Step 1: Drill holes into the box.  I put one on  the face for the switch and one on the top for the power supply.  Once you have the holes, push the switch in.  If you have strong feelings about which way should be “on,” make sure that the switch is oriented to your power hole is at the top.

image

image


Step 2: Connect one of the LED wires to the power supply.  If you didn’t need the switch but you still wanted to use the female connector you got, you could just connect both of the wires.  But assuming you want the switch, just connect one (as far as I know, it doesn’t matter which one).

image

Step 3: Connect the other side to the switch.  You may notice that the switch actually has three terminals.  The third gold terminal is actually to power the LED in the switch itself.  I didn’t use it, so it won’t be connected.  For this connection, just run a bit of hookup wire from the other terminal of the female connector to one of the silver terminals on the switch.

image

Step 4: Connect the other side of the LED strand wires to the remaining silver terminal on the switch.

image

As you can see, the red and black wires that run out of the top of the picture are connected to the LED strand itself.

image

At this point you should be able to connect your power supply, turn on the switch, and get light.  Assuming that worked for you (if it didn’t check your connections) you can solder up the switch connections and put on some electrical tape to keep them from shorting.  This isn’t absolutely required, but both should help it work more consistently and will reduce the chance that you burn your house down.

image

It’s easy going from here.  If you need to, run an extension cord into your closet (I tacked the wire to the wall to make it a bit neater) and decide where you want to mount the switch.

Step 5: Mount the switch by nailing the box to the wall.  It’s your closet, so make it whatever height you like.

image

Running the power cord out of the top of the box should keep it from coming undone.  The wires to the LEDs are small, so I just ran them out of the top next to the wall.


Step 6: Run the LEDs.  The LED strip comes with adhesive backing, so just pull it off and press the LEDs up against the wall.  However, the adhesive backing kind of sucks so I reinforced it will a bit of double sided tape every yard or so.

image

It can be hard to get the strip to turn corners at the top of your door frame.  Just take your time and move in a long arc, and don’t be afraid to leave some of the strip unattached to the wall to make the turn easier.  Once you have run it up one side, over the top, and down the other side you may have some extra LED strip.  You can cut it wherever there is a white line with a little scissor graphic, about every two inches or so.  Once you’ve done that you are finished.

image